This can prove to be useful if encountering SCP-096, a humanoid creature that will chase and kill the player if they view its face. The player can blink manually by pressing the spacebar and can also shut their eyes for an extended period of time by holding down the spacebar. It is important to keep in mind when encountering SCP-173, a statue that is capable of moving at high speeds whenever it is not in the player's direct line-of-sight with each blink SCP-173 will move closer to the player. Blinking is a basic mechanic that is measured by the blink bar in the HUD. The game's main feature is the blinking mechanic. The main objective is to guide D-9341, a test subject, through the facility while trying to survive any hazards. x format, and THEN convert into blender.I've gotten the doors but I'm still searching models for the door frame.īTW i tried to message you on the sites pm system about helping you with testing and the like, i dont know if you got it but it would be apreciated if you could get back to me on that thanks.SCP - Containment Breach is a game played by Markiplier. I finally discovered another program with which I can convert the old. x models from the game as they are an older format. It does also spawn a lot, that will be toned down as I add difficulty modes and options.Īs far as the bigger containment doors, I didn't have a way to import some of the. Didnt expect to find this, nor did I expect myself to post anything about this, but when I found this in the game I couldnt help but feel really happy and. If your browser is buffering the video slowly, please play the REGULAR MP4 VERSION or Open The Video. 173 will be much more smart about pathfinding as I continue to tweak its AI. (Note: The default playback of the video is HD VERSION. The room is divided into several grids, so it's probably just spawning on one of the room's other grids. 173 can spawn behind the player because currently the algorithm just chooses a nearby pathfinding grid that the player is not standing on. I've gone ahead and added colliders to the terminals, cabinet, and railing. Hey thanks for the feedback! Those glitches are due to the fact that 205 is the least implemented room yet. why are the bigger containment doors not there? is it because you havent implimented it yet or does it not work? and ill do my best to test everything you impliment, i really wanna help this succeed Good luck with this project and id love to help in any way i can It would be cool to see o8'7 in containment breach XD. In my opinion you should add your own scp's seems so spawn more often here and always when in noclip mode in the repeating hallway there are no doors for me at least. I will definitely look into this.Ĭross-conception wrote:in scp 205's room 2 "glitches" can occur, the first being that you can phase through the computer terminals (this happens because ) in that room and scp 173 can spawn behind the player and instantly kill them when all doors are still closed, this has happened to on many occasions. Author of the Video: Markiplier Download and Play SCP Containment Breach UNITY REMAKE markiplierGAME SCP Containment Breach is being COMPLETELY REMADE. I even have an old shader from a previous game that can blend skyboxes together as well. I don't have a day night cycle yet but I like the idea. Yeah I was waiting to see if I could get the new 939 area before I actually lit it / made elevators work. I might add a function that continously centers and locks the cursor every second just so that it can catch this.will have to test. On a side note, that would be interesting if there was one so that whenever the player gets to a gate, it's guaranteed to be at a different time of day from play through to play through.Īh ok, I know that Unity has some issues with the cursor lockstate that they still haven't resolved.especially with windowed mode or multiple monitors. I can't see anything in it as there's no lighting in it yet, and none of the elevators actually work as of this update.Īll in all I could be imagining it, but could've sworn there was a day-night cycle. Yeah, I can send you the output log file.Īfter playing for a while, the skybox looked to me like it was darkening as I was noclipping around the 939 area. I play in windowed mode whenever I'm recording, so windowed.
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